{
  "name": "Anime Vanguards Item Dataset",
  "url": "https://animevanguardsguide.com/data/items.json",
  "lastmod": "2026-06-29",
  "rowCount": 12,
  "rows": [
    {
      "name": "Gems",
      "group": "Currency",
      "use": "Summons, feature unlocks, and event purchases.",
      "source": "Story, Infinite, raids, rifts, Odyssey, towers, quests, events, codes, and paid purchases.",
      "priority": "High when a banner or summon route solves a real team slot.",
      "hold": "Hold when the current banner does not improve Story, Infinite, Rift, Boss Rush, or your planned unit route."
    },
    {
      "name": "Gold",
      "group": "Currency",
      "use": "General progression, shops, upgrades, and reroll economy support.",
      "source": "Gameplay rewards, shops, quests, modes, and event routes.",
      "priority": "Spend on the shop or upgrade that removes the current account bottleneck.",
      "hold": "Avoid draining Gold into low-impact buys before checking Stat Chips, evolution materials, or unit upgrades."
    },
    {
      "name": "Trait Rerolls",
      "group": "Reroll item",
      "use": "Changes a unit trait through the trait NPC or related trait route.",
      "source": "Daily rewards, challenges, boss event shop, Rift shop, PVP shop, tournaments, towers, Odyssey, bounties, quests, codes, and event shops.",
      "priority": "Best on a permanent carry, evolved unit, or unit that already appears in your main mode team.",
      "hold": "Do not spend on filler Mythics, fresh pulls without materials, or trade-only copies."
    },
    {
      "name": "Stat Chips",
      "group": "Stat item",
      "use": "Rerolls all visible unit or Memoria stats such as damage, SPA, and range.",
      "source": "Challenges, boss event shop, Rift shop, Gold Merchant, Elemental Towers, evolving, ascending, shops, achievements, battlepass, Worldlines, codes, and event shops.",
      "priority": "Use when damage, SPA, or range is the exact reason a unit fails a clear.",
      "hold": "Hold if the unit is temporary, unevolved, or already strong enough for the mode."
    },
    {
      "name": "Super Stat Chips",
      "group": "Stat item",
      "use": "Targets individual stat rerolls instead of rerolling the whole stat line.",
      "source": "Stat-chip systems, shops, harder modes, and limited reward routes when available.",
      "priority": "Best for high-value units where one weak stat blocks performance.",
      "hold": "Do not use on a unit until the basic stat line and role are already worth keeping."
    },
    {
      "name": "Essence Stones",
      "group": "Evolution material",
      "use": "Evolution and upgrade economy for specific unit routes.",
      "source": "Codes, crafting, shops, mode rewards, events, and route-specific farming.",
      "priority": "Spend only after the target unit and evolution route are confirmed.",
      "hold": "Avoid converting a broad essence stack into a unit you might replace next update."
    },
    {
      "name": "Memoria Shards",
      "group": "Memoria resource",
      "use": "Memoria planning, current-update equipment checks, and route-specific upgrades.",
      "source": "Update rewards, codes, mode rewards, and Memoria-related systems.",
      "priority": "Use when the Memoria effect improves a unit or route you already play.",
      "hold": "Hold if the exact Memoria effect is not confirmed on the current in-game screen."
    },
    {
      "name": "Evolution Items",
      "group": "Crafting material",
      "use": "Unlocks evolved forms and long quest routes.",
      "source": "Crafting, event shops, raid shops, dungeon shops, Rift shops, boss-event shops, quests, and specific stages.",
      "priority": "Farm the item tied to your chosen evolved unit before spending rerolls.",
      "hold": "Do not chase legacy or event-limited materials unless the route is currently obtainable."
    },
    {
      "name": "Rift Shards",
      "group": "Mode currency",
      "use": "Rift shop planning for current update routes, rerolls, Stat Chips, and related items.",
      "source": "Rift clears and Rift-related route rewards.",
      "priority": "Good when the Rift shop item completes a unit, familiar, or stat plan.",
      "hold": "Do not spend before checking whether the item is permanent value or update hype."
    },
    {
      "name": "Raid Tokens",
      "group": "Mode currency",
      "use": "Raid shop purchases, familiar routes, event farming, and power-route materials.",
      "source": "Raid clears and raid event shops.",
      "priority": "Use for the item that changes a current carry, familiar, evolution, or mode clear.",
      "hold": "Avoid cosmetic or low-impact purchases before power-route items."
    },
    {
      "name": "Dungeon Currency",
      "group": "Mode currency",
      "use": "Dungeon shop items, familiar planning, stat-chip planning, and route-specific materials.",
      "source": "Dungeon clears, dungeon shops, and event-linked dungeon rewards.",
      "priority": "Spend when the shop target is named before the farming session starts.",
      "hold": "Stop farming when the target is covered or clear rate becomes inefficient."
    },
    {
      "name": "Familiar Materials",
      "group": "Familiar resource",
      "use": "Familiar rolls, corruption checks, familiar upgrades, and equipped-unit fit.",
      "source": "Raids, dungeons, Rift shop, familiar routes, and event shops depending on the familiar.",
      "priority": "Use on a familiar that improves the unit and mode you actually play.",
      "hold": "Hold when corruption, roll range, or the equipped unit is not verified."
    }
  ]
}
