{
  "name": "Anime Vanguards Stat Chip Income Dataset",
  "url": "https://animevanguardsguide.com/data/stat-chip-income.json",
  "lastmod": "2026-06-29",
  "rowCount": 7,
  "rows": [
    {
      "rank": 1,
      "name": "Challenges",
      "sourceType": "Reusable sources",
      "chipRoute": "Stat Chip",
      "plan": "Use when the challenge route is active and the account can clear consistently.",
      "caution": "Record current reward screenshots before publishing exact per-run income.",
      "recommendedUse": "Reusable income estimate",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 2,
      "name": "Gold Merchant",
      "sourceType": "Rotating shop",
      "chipRoute": "Stat Chip / Super Stat Chip",
      "plan": "Check the merchant rotation before spending Gold elsewhere.",
      "caution": "Do not assume the shop row is present every session.",
      "recommendedUse": "Route check before spending",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 3,
      "name": "Rift Shop",
      "sourceType": "Mode shop",
      "chipRoute": "Stat Chip / Super Stat Chip",
      "plan": "Spend only when the chip purchase beats the current unit, familiar, or material route.",
      "caution": "Rift currency may have higher-impact targets after an update.",
      "recommendedUse": "Route check before spending",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 4,
      "name": "Boss Event Shop",
      "sourceType": "Event shop",
      "chipRoute": "Stat Chip / Super Stat Chip",
      "plan": "Good during event windows if the shop has a confirmed chip row.",
      "caution": "Treat event-shop rows as patch-sensitive and screenshot the current price.",
      "recommendedUse": "Route check before spending",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 5,
      "name": "Elemental Towers",
      "sourceType": "Progress route",
      "chipRoute": "Stat Chip",
      "plan": "Useful when tower progress also improves account power.",
      "caution": "One-time milestones should not be counted as weekly renewable income.",
      "recommendedUse": "Route check before spending",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 6,
      "name": "Achievements and Battle Pass",
      "sourceType": "Milestone route",
      "chipRoute": "Stat Chip / Super Stat Chip",
      "plan": "Track as planned income only when the milestone is actually reachable.",
      "caution": "Separate one-time claims from reusable farm routes.",
      "recommendedUse": "Route check before spending",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    },
    {
      "rank": 7,
      "name": "Codes",
      "sourceType": "One-time route",
      "chipRoute": "Varies by code",
      "plan": "Redeem immediately, then move the reward into the current budget.",
      "caution": "Codes expire and should not be treated as repeatable income.",
      "recommendedUse": "One-time claim tracking",
      "evidenceNeeded": "Current reward, shop, code, event, achievement, or battle pass screenshot before publishing exact quantities."
    }
  ],
  "budgetRules": [
    {
      "name": "Keep a reserve",
      "detail": "Hold a minimum regular-chip and Super Stat Chip reserve for the next permanent unit or update."
    },
    {
      "name": "Separate broad and targeted rerolls",
      "detail": "Regular chips are safer for broad weak stat lines; Super Stat Chips belong on one weak stat when other rolls are worth protecting."
    },
    {
      "name": "Budget after potential",
      "detail": "Do not spend rare targeted chips before the unit has enough takedowns or before the mode result matters."
    },
    {
      "name": "Mark one-time income",
      "detail": "Codes, achievements, battle pass, and tower milestones can refill the bag once, but they do not prove a stable farm route."
    }
  ],
  "mechanicNotes": [
    {
      "name": "Regular Stat Chip",
      "status": "Multi-source consensus",
      "detail": "Public wiki and several guide sources currently describe the normal chip as the broad stat-reroll item. Check the live Cyan screen before spending a large stack.",
      "caution": "Some older guides may swap regular and Super Stat Chip wording."
    },
    {
      "name": "Super Stat Chip",
      "status": "Multi-source consensus",
      "detail": "Current public references generally describe Super Stat Chip as the targeted single-stat reroll item.",
      "caution": "Because source wording has conflicted, verify the item tooltip or submit a screenshot before we publish exact UI wording."
    },
    {
      "name": "Stat Potential",
      "status": "Community-reported table",
      "detail": "Public references describe potential as a takedown-based quality modifier that reaches full value around 5000 takedowns.",
      "caution": "Potential improves odds but should not be treated as a guarantee of Z+, Godly, or any perfect stat."
    },
    {
      "name": "Stat Transfer",
      "status": "Needs screenshot confirmation",
      "detail": "Public sources agree that Cyan handles transfer-style stat movement and that the target stat is overwritten.",
      "caution": "Eligibility wording differs across sources, so confirm rarity rules and sacrifice-unit loss in game."
    }
  ]
}
