Anime Vanguards

Anime Vanguards Stat Chips Guide

Stat Chips should be spent on the stat that changes a real result. Damage, SPA, and range are not interchangeable.

Last checked 2026-06-08Update 13
Anime Vanguards gameplay media

Fast stat-chip rule

Ask why the unit is failing. If waves survive, damage may matter. If attacks are too slow, SPA may matter. If coverage is poor, range may matter. If the unit is temporary, save chips.

Direct DPS increase

Damage stat

Carries whose SPA and range are already good enough.

Avoid
Do not chase damage if the unit fails because of coverage or tempo.
Attack tempo improvement

SPA stat

Units with high damage but slow attack cadence.

Avoid
Some passives and multi-hit mechanics need exact in-game testing.
Coverage and placement value

Range stat

Support units, awkward maps, and long-path modes.

Avoid
Range cannot fix a unit with too little damage for the mode.
General account safety

Balanced stat line

Units you use across Story, Infinite, and events.

Avoid
A balanced roll can be worse than a focused roll on a specialized carry.
Resource protection

Stat reroll stop point

Players with limited chips or no confirmed main carry.

Avoid
Do not reroll just because a tier list says the unit is strong.

Use the calculator before rerolling

A small SPA or damage change can matter more on one unit than another. Enter your in-game values in the DPS calculator before spending a large chip stack on a guess.

Sources checked