Anime Vanguards

Anime Vanguards Items Database

Use this text-first item database to decide what to spend, what to hold, and which screenshots would improve the guide later.

Last checked 2026-06-08Update 13
Anime Vanguards gameplay media

Fast item rule

Every item should answer one question: does it improve a unit, mode, evolution, trait, stat, familiar, or shop route that you are actually using now? If the answer is unclear, hold the item and gather more evidence.

12Core item routes
8Item groups
7Trait targets
6Memoria notes
Currency

Gems

Summons, feature unlocks, and event purchases.

Common sources
Story, Infinite, raids, rifts, Odyssey, towers, quests, events, codes, and paid purchases.
Spend priority
High when a banner or summon route solves a real team slot.
Hold rule
Hold when the current banner does not improve Story, Infinite, Rift, Boss Rush, or your planned unit route.
Currency

Gold

General progression, shops, upgrades, and reroll economy support.

Common sources
Gameplay rewards, shops, quests, modes, and event routes.
Spend priority
Spend on the shop or upgrade that removes the current account bottleneck.
Hold rule
Avoid draining Gold into low-impact buys before checking Stat Chips, evolution materials, or unit upgrades.
Reroll item

Trait Rerolls

Changes a unit trait through the trait NPC or related trait route.

Common sources
Daily rewards, challenges, boss event shop, Rift shop, PVP shop, tournaments, towers, Odyssey, bounties, quests, codes, and event shops.
Spend priority
Best on a permanent carry, evolved unit, or unit that already appears in your main mode team.
Hold rule
Do not spend on filler Mythics, fresh pulls without materials, or trade-only copies.
Stat item

Stat Chips

Rerolls all visible unit or Memoria stats such as damage, SPA, and range.

Common sources
Challenges, boss event shop, Rift shop, Gold Merchant, Elemental Towers, evolving, ascending, shops, achievements, battlepass, Worldlines, codes, and event shops.
Spend priority
Use when damage, SPA, or range is the exact reason a unit fails a clear.
Hold rule
Hold if the unit is temporary, unevolved, or already strong enough for the mode.
Stat item

Super Stat Chips

Targets individual stat rerolls instead of rerolling the whole stat line.

Common sources
Stat-chip systems, shops, harder modes, and limited reward routes when available.
Spend priority
Best for high-value units where one weak stat blocks performance.
Hold rule
Do not use on a unit until the basic stat line and role are already worth keeping.
Evolution material

Essence Stones

Evolution and upgrade economy for specific unit routes.

Common sources
Codes, crafting, shops, mode rewards, events, and route-specific farming.
Spend priority
Spend only after the target unit and evolution route are confirmed.
Hold rule
Avoid converting a broad essence stack into a unit you might replace next update.
Memoria resource

Memoria Shards

Memoria planning, current-update equipment checks, and route-specific upgrades.

Common sources
Update rewards, codes, mode rewards, and Memoria-related systems.
Spend priority
Use when the Memoria effect improves a unit or route you already play.
Hold rule
Hold if the exact Memoria effect is not confirmed on the current in-game screen.
Crafting material

Evolution Items

Unlocks evolved forms and long quest routes.

Common sources
Crafting, event shops, raid shops, dungeon shops, Rift shops, boss-event shops, quests, and specific stages.
Spend priority
Farm the item tied to your chosen evolved unit before spending rerolls.
Hold rule
Do not chase legacy or event-limited materials unless the route is currently obtainable.
Mode currency

Rift Shards

Rift shop planning for current update routes, rerolls, Stat Chips, and related items.

Common sources
Rift clears and Rift-related route rewards.
Spend priority
Good when the Rift shop item completes a unit, familiar, or stat plan.
Hold rule
Do not spend before checking whether the item is permanent value or update hype.
Mode currency

Raid Tokens

Raid shop purchases, familiar routes, event farming, and power-route materials.

Common sources
Raid clears and raid event shops.
Spend priority
Use for the item that changes a current carry, familiar, evolution, or mode clear.
Hold rule
Avoid cosmetic or low-impact purchases before power-route items.
Mode currency

Dungeon Currency

Dungeon shop items, familiar planning, stat-chip planning, and route-specific materials.

Common sources
Dungeon clears, dungeon shops, and event-linked dungeon rewards.
Spend priority
Spend when the shop target is named before the farming session starts.
Hold rule
Stop farming when the target is covered or clear rate becomes inefficient.
Familiar resource

Familiar Materials

Familiar rolls, corruption checks, familiar upgrades, and equipped-unit fit.

Common sources
Raids, dungeons, Rift shop, familiar routes, and event shops depending on the familiar.
Spend priority
Use on a familiar that improves the unit and mode you actually play.
Hold rule
Hold when corruption, roll range, or the equipped unit is not verified.

Groups covered

When screenshots should replace text

Best next checks

Sources checked