Anime Vanguards
Anime Vanguards Items Database
Use this text-first item database to decide what to spend, what to hold, and which screenshots would improve the guide later.

Fast item rule
Every item should answer one question: does it improve a unit, mode, evolution, trait, stat, familiar, or shop route that you are actually using now? If the answer is unclear, hold the item and gather more evidence.
Gems
Summons, feature unlocks, and event purchases.
- Common sources
- Story, Infinite, raids, rifts, Odyssey, towers, quests, events, codes, and paid purchases.
- Spend priority
- High when a banner or summon route solves a real team slot.
- Hold rule
- Hold when the current banner does not improve Story, Infinite, Rift, Boss Rush, or your planned unit route.
Gold
General progression, shops, upgrades, and reroll economy support.
- Common sources
- Gameplay rewards, shops, quests, modes, and event routes.
- Spend priority
- Spend on the shop or upgrade that removes the current account bottleneck.
- Hold rule
- Avoid draining Gold into low-impact buys before checking Stat Chips, evolution materials, or unit upgrades.
Trait Rerolls
Changes a unit trait through the trait NPC or related trait route.
- Common sources
- Daily rewards, challenges, boss event shop, Rift shop, PVP shop, tournaments, towers, Odyssey, bounties, quests, codes, and event shops.
- Spend priority
- Best on a permanent carry, evolved unit, or unit that already appears in your main mode team.
- Hold rule
- Do not spend on filler Mythics, fresh pulls without materials, or trade-only copies.
Stat Chips
Rerolls all visible unit or Memoria stats such as damage, SPA, and range.
- Common sources
- Challenges, boss event shop, Rift shop, Gold Merchant, Elemental Towers, evolving, ascending, shops, achievements, battlepass, Worldlines, codes, and event shops.
- Spend priority
- Use when damage, SPA, or range is the exact reason a unit fails a clear.
- Hold rule
- Hold if the unit is temporary, unevolved, or already strong enough for the mode.
Super Stat Chips
Targets individual stat rerolls instead of rerolling the whole stat line.
- Common sources
- Stat-chip systems, shops, harder modes, and limited reward routes when available.
- Spend priority
- Best for high-value units where one weak stat blocks performance.
- Hold rule
- Do not use on a unit until the basic stat line and role are already worth keeping.
Essence Stones
Evolution and upgrade economy for specific unit routes.
- Common sources
- Codes, crafting, shops, mode rewards, events, and route-specific farming.
- Spend priority
- Spend only after the target unit and evolution route are confirmed.
- Hold rule
- Avoid converting a broad essence stack into a unit you might replace next update.
Memoria Shards
Memoria planning, current-update equipment checks, and route-specific upgrades.
- Common sources
- Update rewards, codes, mode rewards, and Memoria-related systems.
- Spend priority
- Use when the Memoria effect improves a unit or route you already play.
- Hold rule
- Hold if the exact Memoria effect is not confirmed on the current in-game screen.
Evolution Items
Unlocks evolved forms and long quest routes.
- Common sources
- Crafting, event shops, raid shops, dungeon shops, Rift shops, boss-event shops, quests, and specific stages.
- Spend priority
- Farm the item tied to your chosen evolved unit before spending rerolls.
- Hold rule
- Do not chase legacy or event-limited materials unless the route is currently obtainable.
Rift Shards
Rift shop planning for current update routes, rerolls, Stat Chips, and related items.
- Common sources
- Rift clears and Rift-related route rewards.
- Spend priority
- Good when the Rift shop item completes a unit, familiar, or stat plan.
- Hold rule
- Do not spend before checking whether the item is permanent value or update hype.
Raid Tokens
Raid shop purchases, familiar routes, event farming, and power-route materials.
- Common sources
- Raid clears and raid event shops.
- Spend priority
- Use for the item that changes a current carry, familiar, evolution, or mode clear.
- Hold rule
- Avoid cosmetic or low-impact purchases before power-route items.
Dungeon Currency
Dungeon shop items, familiar planning, stat-chip planning, and route-specific materials.
- Common sources
- Dungeon clears, dungeon shops, and event-linked dungeon rewards.
- Spend priority
- Spend when the shop target is named before the farming session starts.
- Hold rule
- Stop farming when the target is covered or clear rate becomes inefficient.
Familiar Materials
Familiar rolls, corruption checks, familiar upgrades, and equipped-unit fit.
- Common sources
- Raids, dungeons, Rift shop, familiar routes, and event shops depending on the familiar.
- Spend priority
- Use on a familiar that improves the unit and mode you actually play.
- Hold rule
- Hold when corruption, roll range, or the equipped unit is not verified.
Groups covered
- Currency: 2
- Reroll item: 1
- Stat item: 2
- Evolution material: 1
- Memoria resource: 1
- Crafting material: 1
- Mode currency: 3
- Familiar resource: 1
When screenshots should replace text
- Exact shop prices for Rift, raid, dungeon, boss-event, PVP, and event shops.
- Current recipe rows for evolution materials and route-specific crafting.
- Stat Chip and Super Stat Chip screens that show whether the stat line changed all stats or one stat.
- Memoria and familiar screenshots that show the exact effect, roll, corruption result, and equipped unit.
Best next checks
Sources checked
- Roblox Anime Vanguards pageOfficial game page with current stats, creator details, and media.
- Official Anime Vanguards changelogUpdate 13.0, Godly Ascension, published May 31, 2026.
- Anime Vanguards DiscordOfficial community invite and server profile.
- Pro Game Guides tier listJune 4, 2026 Update 13 tier-list cross-check.
- PCGamesN codesJune 2026 codes cross-check.
- VanguardsCalc unit indexPublic unit index used for base damage, SPA, range, and DPS comparison fields.
- Anime Vanguards Wiki traitsPublic wiki reference for trait names, odds, pity notes, and high-level trait effects.
- Anime Vanguards Wiki elementsPublic wiki reference for element names and mechanic summaries.
- Anime Vanguards Wiki familiarsPublic wiki reference for familiar mechanics, corruption, rerolls, and selected familiar examples.
- Anime Vanguards Wiki memoriaPublic wiki reference for Memoria terminology and update-specific tracking.
- Anime Vanguards Wiki evolutionsPublic wiki reference for evolution station, evolved-unit mechanics, and evolution quest terminology.
- Anime Vanguards Wiki stat chipsPublic wiki reference entry for stat-chip terminology and stat reroll planning.
- Anime Vanguards Wiki ascensionsPublic wiki reference entry for ascension terminology and duplicate-unit investment context.
- Anime Vanguards Wiki crafting and itemsPublic wiki reference entry for crafting terminology, item routing, and material planning.
- Anime Vanguards Wiki itemsPublic wiki reference entry for Gems, Gold, Trait Rerolls, Stat Chips, Super Stat Chips, and evolution-item terminology.
- Anime Vanguards Wiki shopsPublic wiki reference entry for Gold Merchant, boss event shops, event shops, raid shops, dungeon shops, Rift shop, PVP shop, World Destroyer shop, and legacy shops.
- Anime Vanguards Wiki Trait RerollsPublic wiki reference entry for Trait Rerolls, trait NPC routing, and common obtainment routes.
- Anime Vanguards Wiki GemsPublic wiki reference entry for Gems as summon and feature currency with gameplay obtainment routes.
- Anime Vanguards Wiki portalsPublic wiki reference entry for portal terminology and route planning.
- Anime Vanguards Wiki raidsPublic wiki reference entry for raid terminology, raid shops, and route planning.
- Anime Vanguards Wiki dungeonsPublic wiki reference entry for dungeon terminology, shops, and mode planning.
- Anime Vanguards Wiki legend stagesPublic wiki reference entry for legend-stage terminology and progression context.