Beginner Guides

Anime Vanguards Guide

Beginner Guide Anime Vanguards

Start by claiming current codes, building one stable carry, clearing Story, and saving Trait Rerolls, Stat Chips, Gems, evolutions, and Memoria until the main unit and mode are clear.

Last checked 2026-06-29 Update 13 Beginner Guides
Anime Vanguards gameplay media
Quick Facts Beginner Guides
  • Claim current codes before spending Gems.
  • Build one stable carry before spreading upgrades.
  • Save scarce evolution and stat resources until the plan is clear.

Fast answer: what should beginners do first?

New players should claim current codes, spend Gems only after choosing a target, build one reliable damage carry, and clear Story until the account hits a clear bottleneck. Do not treat every new pull as a full build project. Anime Vanguards progression becomes easier when resources are tied to a role: carry damage, support, range, boss pressure, farming, evolution, or trade value.

1

Check code status

Use the codes page to avoid old reposts: the official wiki currently keeps LagGone active through June 30, while 13.5, EternalAdversaries, and Gambler need retesting after June 28 and Update 13.0 rows stay archived until a new source proves reactivation.

2

Build around one carry

Do not spread upgrades across every new pull. Pick one strong damage unit and support it.

3

Clear story and events

Story unlocks resources. Update events can be temporary, so check event duration before grinding.

4

Evolve with a reason

Evolution cost matters. Evolve units that unlock a real role in your team or current event path.

Beginner priority matrix

Codes and free rewards

Use codes before making early summon, reroll, or shop decisions. Free Gems and rerolls should shorten a planned route, not start random spending.

Open codes

Summons and pity

Summon when the banner target improves your current team or a mode you are about to farm. Hold if the target is hype-only or the pity plan is unclear.

Open summon planner

Team roles

Build one carry, then add support, range, boss pressure, and utility only when the current chapter or mode exposes the gap.

Open team builder

Scarce resources

Trait Rerolls, Stat Chips, evolution materials, Memoria, and ascension copies should go to units that stay useful beyond one short clear.

Open resource planner

First 7 days route

  1. Day 1: claim codes, clear early Story, and test which unit actually carries waves after upgrades.
  2. Day 2: open the tier list, unit database, and DPS calculator before spending rerolls on a new pull.
  3. Day 3: use the team builder to name six slots: carry, support, lane control, boss pressure, farm helper, and flex.
  4. Day 4: start evolution planning only if the evolved form solves a real mode problem.
  5. Day 5: move from Story into Infinite, Rift, Boss Rush, raids, dungeons, or portals only when the reward route is clear.
  6. Day 6: check stat chips, traits, Memoria, and familiars on the units you actually use, not on temporary fillers.
  7. Day 7: review value and trade pages before trading limited, evolved, or Battlepass-route units.

Mode route for beginners

Story first

Story is the safest place to learn upgrade order and test whether your carry, support, and range choices work together.

Story guide

Infinite later

Infinite needs scaling damage, range, SPA control, and traits that keep value in longer runs. Do not judge it from Story-only picks.

Infinite tier list

Rift and Boss Rush

Use these when a specific Update 13 route, unit, familiar, shop currency, or boss-pressure check matters to the account.

Modes guide

Raids, dungeons, portals

Farm these when the reward improves a unit, familiar, evolution route, trade plan, or shop target you already named.

Route planner

Resource spending rules

  1. Gems: spend only when the target unit improves your current team or a near-term mode route.
  2. Trait Rerolls: use after picking the unit, mode, and expected trait value with the DPS planner.
  3. Stat Chips: spend on Damage, SPA, or Range only when that stat changes a real clear or role.
  4. Evolution materials: save until the evolved unit solves a team problem better than your current option.
  5. Trade value: check demand and supply before moving limited, evolved, shiny, or Battlepass-route units.

Safe six-slot team shell

Main carry

The unit that gets the first serious upgrades and trait consideration. Do not split this role across every new pull.

Support or debuff

A unit, element, familiar, or trait route that helps the carry clear waves or bosses faster.

Range or lane control

A slot that prevents leaks, reaches awkward paths, or stabilizes longer modes.

Boss pressure

A unit that helps when the run fails from a high-health enemy instead of normal waves.

Farm or event helper

A temporary slot is fine when the reward route is clear and the investment stays small.

Flex slot

Use this for the current chapter, event, raid, dungeon, portal, or update route instead of forcing a fixed team everywhere.

Early mistakes to avoid

  • Do not trade limited items without checking demand.
  • Do not reroll traits on filler units.
  • Do not assume one tier list is correct for every mode.
  • Do not ignore official changelog notes when a new update changes systems.
  • Do not spend Stat Chips before choosing the unit role and target mode.
  • Do not evolve a unit only because materials are available.
  • Do not open scarce portals if the team cannot clear consistently.

Quick answers

Common questions

Short answers for the decision this page is meant to solve.

What should a new Anime Vanguards player do first?

Claim current codes, build one reliable carry, clear Story until the account hits a real wall, and save scarce resources until the main team plan is clear.

Should beginners spend Trait Rerolls immediately?

No. Trait Rerolls are best saved for units that will stay on the main team, carry a mode, or have a confirmed evolution route.

When should beginners start harder modes?

Move into Infinite, Rift, Boss Rush, raids, dungeons, or portals after Story clears are stable and the reward solves a current team or resource bottleneck.

What is the safest early Anime Vanguards team plan?

Use one carry, one support or debuff slot, one range or lane-control slot, one boss-pressure slot, and flexible fillers until the roster has stronger units.

Guide path

What to open next

Use these links as the next step for the decision on this page.

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