- Enter current in-game values before trusting an estimate.
- Use planners to compare choices, not to claim live account data.
- Open the related database page when a field is unclear.
Fast answer: when is a unit worth investing in?
On June 15, 2026, Roblox Games API shows Anime Vanguards: Godly Ascension as universe 5578556129, root place 16146832113, creator Kitawari, 16,531 playing, 1,935,694,631 visits, 1,934,317 favorites, 24 max players, and updated timestamp 2026-06-15T14:04:11.2488859Z. These facts prove game identity and update timing only; spend Trait Rerolls, Stat Chips, Super Stat Chips, Memoria, Gems, duplicates, or evolution materials only when current unit stats, a named mode problem, and account fit support the same decision.
This planner starts from 369 base unit stat rows and treats each investment answer as a source-bounded recommendation. A unit is worth investing in when it owns a clear team slot, solves a current mode problem, has a realistic upgrade or evolution route, and will stay useful after the resource is spent.
Investment gate checklist
- Role gate: name the slot first: main carry, wave clear, boss pressure, support, range coverage, element utility, farm route, or trade hold.
- Mode gate: confirm the unit helps Story, Infinite, Boss Rush, Rift, Pirate Dynasty, raids, dungeons, portals, or the current event route.
- Resource gate: check whether Trait Rerolls, Stat Chips, Memoria, evolution materials, Gems, or shop currency are the bottleneck.
- Replacement gate: avoid spending if the unit is likely to be replaced by an evolved form, banner target, Battlepass unit, or stronger role match soon.
- Proof gate: use current in-game stats, source notes, or a calculator result before treating the unit as permanent.
Investment source matrix
Use this source matrix before turning a tier list, Discord note, wiki edit, YouTube claim, Reddit thread, or calculator result into a spend recommendation. Each row has a narrow citation job; none of the rows alone proves universal account value.
Anime Vanguards unit investment source routes and evidence limits.| Source route | Evidence to cite | Supports | Does not support |
| Roblox update context | Roblox Games API for universe 5578556129, root place 16146832113, creator Kitawari, update timestamp, player count, visits, favorites, and max players. | Current game identity, update timing, and official page context. | Unit strength, live code status, exact trade value, or whether one account should spend resources. |
| Unit stat dataset | 369 base unit stat rows with name, rarity, type, element, damage, SPA, range, and DPS fields. | Calculator starting values and quick comparisons before manual in-game overrides. | Upgraded stats, passives, placement caps, hidden mechanics, shiny state, or future balance changes. |
| Mode-clear proof | Dated Story, Infinite, Rift, Boss Rush, raid, dungeon, portal, Pirate Dynasty, or event result from the same role and stage pressure. | The unit solved a named blocker in the same mode family. | A global tier, a permanent meta claim, or a guarantee for a different stage route. |
| Trait and stat proof | Current unit screen, trait, Stat Chip or Super Stat Chip state, stat grades, calculator result, and resource stack. | Whether rerolls or chips change damage, SPA, range, or clear consistency for this account. | Hidden multipliers, unverified passive behavior, or a recommendation for every copy of the unit. |
| Ascension duplicate proof | Ascension page/source route, duplicate count, current ascension level, evolved form, and copy replacement risk. | Whether a duplicate should be kept, ascended, traded, or held for later proof. | A spend decision from rarity alone or from one unverified screenshot. |
| Trade value proof | Current offer screen, demand note, supply note, value watchlist row, trading calculator result, and date. | Whether the unit's market risk changes the spend, hold, or trade decision. | A live price, universal fair value, or future demand after a patch. |
Screenshot-needed investment evidence
- Unit screen with unit name, form, rarity, level, evolved state, and date of capture.
- Trait screen with current trait, reroll stack, pity state if visible, and the target trait reason.
- Stat screen with Damage, SPA, Range, stat grades, Stat Chip use, and Super Stat Chip use.
- Ascension screen with ascension level, duplicate count, and whether the copy is locked, traded, or spent.
- Memoria, familiar, equipment, or support context that changes the unit's actual role.
- Mode result for Story, Infinite, Rift, Boss Rush, raid, dungeon, portal, Pirate Dynasty, or current event route.
- Resource inventory for Trait Rerolls, Stat Chips, Super Stat Chips, Memoria resources, Gems, materials, and shop currency.
- Source URL or community source name for the claim being tested.
Do not invest from one tier-list row
A tier-list row is a shortlist, not spend proof. Treat S-tier, meta, best unit, must build, overpowered, cracked, and insane as weak labels until the claim names the mode, the unit form, the trait state, the stat state, the resource cost, the trade risk, and the dated source.
For a safer route, use the tier list to choose candidates, the ascension page to check duplicate pressure, the trade watchlist to check market risk, and this planner to decide whether the next spend changes a real account outcome.
Spend or hold matrix
Spend Trait Rerolls
Spend when the unit is a core carry or support, has a confirmed role, and the target trait changes a real clear or route.
Trait DPS planner
Spend Stat Chips
Spend when Damage, SPA, or Range is the exact reason a mode fails. Hold if the unit's role is still uncertain.
Stat Chip optimizer
Spend materials
Spend evolution or crafting materials only when the resulting form solves a named team or mode bottleneck.
Evolution planner
Hold resources
Hold when the unit is temporary, the mode need is unclear, or the next spend only improves a number without changing the account plan.
Resource priority
Spend order
- Confirm the unit role against your current mode: Story, Infinite, Boss Rush, Rift, Pirate Dynasty, or support.
- Open the DPS calculator with your actual in-game values instead of relying only on base stats.
- Spend evolution materials only after the evolved route solves a named team problem.
- Spend Trait Rerolls after the unit is staying on the team, not before.
- Spend Stat Chips or Memoria only when damage, SPA, range, or the exact effect changes a clear.
Mode-specific investment rules
- Story: invest just enough to clear the wall, then preserve rare resources for longer-term units.
- Infinite: prioritize range, scaling, tempo, and support fit over one-screen base DPS.
- Boss Rush: invest in boss pressure, trait quality, and damage proof before overbuilding wave-only units.
- Rift and portals: invest only after the route reward justifies entry cost, clear risk, and scarce setup items.
- Raids and dungeons: invest around the reward you are farming, such as familiar routes, shop items, Stat Chips, or evolution materials.
Fast examples
Boss pressure example · Main carry · Secret · PassionDemon Leader (Control)
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 1333.33
- Damage
- 12000
- SPA
- 9
- Range
- 30
Test in calculator
Boss pressure example · Main carry · Secret · PassionDemon Leader
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 1111.11
- Damage
- 10000
- SPA
- 9
- Range
- 30
Test in calculator
Boss pressure example · Main carry · Mythic · BlastExplosive Demon (Bomb)
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 666.67
- Damage
- 6000
- SPA
- 9
- Range
- 20
Test in calculator
Boss pressure example · Main carry · Secret · WaterElastic Captain (Pirate)
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 705
- Damage
- 5640
- SPA
- 8
- Range
- 20
Test in calculator
Infinite example · Coverage · Exclusive · NatureLagShooter
Long-range entry. Range and placement can matter as much as base DPS in some modes.
- DPS
- 0.17
- Damage
- 1
- SPA
- 6
- Range
- 999
Test in calculator
Infinite example · Main carry · Secret · PassionDemon Leader (Control)
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 1333.33
- Damage
- 12000
- SPA
- 9
- Range
- 30
Test in calculator
Infinite example · Main carry · Secret · PassionDemon Leader
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 1111.11
- Damage
- 10000
- SPA
- 9
- Range
- 30
Test in calculator
Infinite example · Main carry · Secret · HolySuper Vogito
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
- DPS
- 687.5
- Damage
- 5500
- SPA
- 8
- Range
- 40
Test in calculator
Sources checked
- Roblox Anime Vanguards pageOfficial game page and Roblox Games API context; checked June 29, 2026 as Universe 5578556129, root place 16146832113, title Anime Vanguards: Eternal Adversaries, creator Kitawari, 56,849 playing, 1,959,978,192 visits, 1,956,331 favorites, 24 max players, updated 2026-06-29T01:23:29.740747Z.
- Official Anime Vanguards changelogOfficial update-log route. Use it for update context, then use the official wiki Codes page and current redeem screenshots for exact code status.
- Anime Vanguards official wiki codesOfficial wiki Codes raw page checked June 29, 2026 lists LagGone active through June 30, while 13.5, EternalAdversaries, and Gambler have June 28 expiry dates and should be treated as expiry-watch/retest rows.
- Anime Vanguards DiscordOfficial community invite and server profile.
- Pro Game Guides tier listJune 4, 2026 Update 13 tier-list cross-check.
- PCGamesN codesJune 2026 third-party code cross-check; weaker than the official wiki and current in-game redemption evidence.
- Pro Game Guides Anime Vanguards codesJune 24, 2026 public cross-check listed four Eternal Adversaries codes and identified LagGone as the newest working code; on June 29, use it only as support because three rows have June 28 expiry dates.
- PocketGamer Anime Vanguards codesJune 2026 public code cross-check; useful as conflict context, but weaker than the official wiki code state checked June 29.
- GameBoost Anime Vanguards codesJune 2026 public code cross-check; retain as conflict context, not as current working-code proof.
- VanguardsCalc unit indexPublic unit index used for base damage, SPA, range, and DPS comparison fields.
- Anime Vanguards Wiki traitsPublic wiki reference for trait names, odds, pity notes, and high-level trait effects.
- VanguardsCalc traits guideCross-check for trait priority framing, reroll decision flow, and best-trait role guidance.
- Anime Vanguards Wiki elementsPublic wiki reference for element names and mechanic summaries.
- Anime Vanguards Wiki familiarsPublic wiki reference for familiar mechanics, corruption, rerolls, and selected familiar examples.
- Anime Vanguards Wiki memoriaPublic wiki reference for Memoria terminology and update-specific tracking.
- Anime Vanguards Wiki evolutionsPublic wiki reference for evolution station, evolved-unit mechanics, and evolution quest terminology.
- Anime Vanguards Wiki Elastic Captain (Pirate)Public wiki unit page used for Elastic Captain (Pirate) material requirements and takedown requirement.
- Anime Vanguards Wiki Bounty HunterPublic wiki unit page used for the Bounty Hunter to Bounty Hunter (3 Sword) evolution material route.
- Anime Vanguards Wiki Cat GodMiraheze wiki page revision 30661, modified 2026-06-03, used for Cat God release date, Update 13.0 context, rarity, and evolved-form identity. Battlepass season wording is treated as screenshot-needed because public sources disagree.
- Anime Vanguards Wiki Cat God (Destruction)Miraheze wiki page revision 30662, modified 2026-06-03, used for Cat God (Destruction) identity and high-level Execute mechanic context, not live upgrade numbers.
- Anime Vanguards Wiki Reasonable Person (Calm)Miraheze wiki page revision 31122, modified 2026-06-07, used for Reasonable Person (Calm) release date, Update 13.0 context, rarity, Rage/DoT mechanic context, and identity. Unlock tier and current stats still need a current screen.
- Anime Vanguards Wiki Tempest PiratePublic wiki unit page used for the Tempest Pirate (Navigator) evolution material route.
- Sports Buzz Scrap Pirate guideSecondary guide source used for Scrap Pirate (Metal) material requirements until a current wiki or in-game screenshot confirms the same row.
- Anime Vanguards Wiki stat chipsPublic wiki reference entry for stat-chip terminology and stat reroll planning.
- Anime Vanguards Wiki statsPublic wiki reference for Damage, SPA, Range, stat potential, rank ranges, and stat transfer terminology.
- Gamezebo Anime Vanguards stats guideSecondary guide cross-check for stat reroll flow, Cyan NPC context, and Stat Chip / Super Stat Chip wording.
- Destructoid Anime Vanguards reroll guideSecondary guide cross-check for Stat Chip, Super Stat Chip, and stat-reroll planning language.
- Destructoid Anime Vanguards stat potential guideSecondary guide cross-check for community-reported stat grade ranges, potential farming, and 5000 takedowns planning.
- Try Hard Guides stat transfer guideSecondary guide source used only for stat-transfer checklist context because transfer eligibility wording can conflict across public sources.
- Anime Vanguards Wiki ascensionsFandom Ascensions revision 39567, timestamp 2026-02-17T16:23:43Z, used for Ascension I Damage +3%, Ascension II Range +5%, Ascension III Damage +7%, duplicate-copy requirements, Mythic-only boundary, and non-transfer warning after evolving into Secret or Vanguard.
- Anime Vanguards Wiki crafting and itemsPublic wiki reference entry for crafting terminology, item routing, and material planning.
- Anime Vanguards Wiki itemsPublic wiki reference entry for Gems, Gold, Trait Rerolls, Stat Chips, Super Stat Chips, and evolution-item terminology.
- Anime Vanguards Wiki shopsPublic wiki reference entry for Gold Merchant, boss event shops, event shops, raid shops, dungeon shops, Rift shop, PVP shop, World Destroyer shop, and legacy shops.
- Anime Vanguards Wiki Trait RerollsPublic wiki reference entry for Trait Rerolls, trait NPC routing, and common obtainment routes.
- Anime Vanguards Wiki GemsPublic wiki reference entry for Gems as summon and feature currency with gameplay obtainment routes.
- Anime Vanguards Wiki portalsPublic wiki reference entry for portal terminology and route planning.
- Anime Vanguards Wiki raidsPublic wiki reference entry for raid terminology, raid shops, and route planning.
- Anime Vanguards Wiki dungeonsPublic wiki reference entry for dungeon terminology, shops, and mode planning.
- Anime Vanguards Wiki legend stagesPublic wiki reference entry for legend-stage terminology and progression context.