Story progression
Stable early waves, one carry, and enough range to avoid leaking while resources are limited.
See shortlistAnime Vanguards
Build a practical team shell before spending rerolls, gems, stat chips, or evolution materials. The planner focuses on mode goals, unit stats, role coverage, and upgrade priority.

Use the output as a shortlist. A real team still needs cost curve, upgrade order, placement limits, traits, passives, and map mechanics checked in-game.
Stable early waves, one carry, and enough range to avoid leaking while resources are limited.
See shortlistLong-run damage, coverage, manageable SPA, and units that stay useful after upgrades.
See shortlistFocused boss pressure, high DPS, useful boss elements, and enough tempo to avoid downtime.
See shortlistReliable burst, debuff-resistant elements, and route-ready units before spending scarce entries.
See shortlistUpdate 13 route testing around Elastic Captain, Bounty Hunter, Beast Pirate, and Scrap Pirate context.
See shortlistCoverage, element utility, range support, and stable secondary roles around the main carry.
See shortlistStable early waves, one carry, and enough range to avoid leaking while resources are limited.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Long-run damage, coverage, manageable SPA, and units that stay useful after upgrades.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Focused boss pressure, high DPS, useful boss elements, and enough tempo to avoid downtime.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Reliable burst, debuff-resistant elements, and route-ready units before spending scarce entries.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Update 13 route testing around Elastic Captain, Bounty Hunter, Beast Pirate, and Scrap Pirate context.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Coverage, element utility, range support, and stable secondary roles around the main carry.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.