Anime Vanguards Guide
Anime Vanguards Team Builder
Build a practical team shell before spending rerolls, gems, stat chips, or evolution materials. The planner focuses on mode goals, unit stats, role coverage, and upgrade priority.
Anime Vanguards Guide
Build a practical team shell before spending rerolls, gems, stat chips, or evolution materials. The planner focuses on mode goals, unit stats, role coverage, and upgrade priority.
A good team is not just the six highest-DPS units. Start with one main carry, add wave clear or tempo, add boss pressure, add range or path coverage, add mode utility, then keep one flex slot for the stage, event, raid, dungeon, portal, or update route you are actually playing.
Use the output as a shortlist. A real team still needs cost curve, upgrade order, placement limits, traits, passives, and map mechanics checked in-game.
Check wave clear, SPA, placement, and range first. A stronger carry may not fix lanes that are being missed.
Story routeCheck boss-pressure units, trait quality, damage chips, and whether support uptime is actually active during the boss window.
Boss RushInfinite teams need scaling value, range, stable tempo, and support coverage. Raw Story DPS can mislead here.
Infinite guideOpen the investment planner before rerolling or evolving. The team slot should be permanent enough to justify the spend.
Investment plannerStable early waves, one carry, and enough range to avoid leaking while resources are limited.
See shortlistLong-run damage, coverage, manageable SPA, and units that stay useful after upgrades.
See shortlistFocused boss pressure, high DPS, useful boss elements, and enough tempo to avoid downtime.
See shortlistReliable burst, debuff-resistant elements, and route-ready units before spending scarce entries.
See shortlistUpdate 13 route testing around Elastic Captain, Bounty Hunter, Beast Pirate, and Scrap Pirate context.
See shortlistCoverage, element utility, range support, and stable secondary roles around the main carry.
See shortlistStable early waves, one carry, and enough range to avoid leaking while resources are limited.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Long-run damage, coverage, manageable SPA, and units that stay useful after upgrades.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Focused boss pressure, high DPS, useful boss elements, and enough tempo to avoid downtime.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Reliable burst, debuff-resistant elements, and route-ready units before spending scarce entries.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Update 13 route testing around Elastic Captain, Bounty Hunter, Beast Pirate, and Scrap Pirate context.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Coverage, element utility, range support, and stable secondary roles around the main carry.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Long-range entry. Range and placement can matter as much as base DPS in some modes.
Top-end DPS comparison entry. Verify passives and upgrade path before treating it as a universal best unit.
Quick answers
Short answers for the decision this page is meant to solve.
A practical team starts with one main carry, one wave or tempo option, one boss-pressure option, one coverage or support slot, and mode-specific utility.
No. Story, Infinite, Rift, Boss Rush, Pirate Dynasty, portals, raids, and dungeons can reward different blends of DPS, range, SPA, elements, traits, cost, and utility.
Check the wave-clear, tempo, range, and coverage slots before replacing the main carry. Early leaks are often a placement or SPA problem, not only a DPS problem.
Rebuild when the current mode exposes a named bottleneck such as boss pressure, range coverage, element utility, upgrade cost, or missing support uptime.
Guide path
Use these links as the next step for the decision on this page.
Search stat rows for candidates that fit each slot.
Anime Vanguards Element Team PlannerAdd element coverage after role coverage is clear.
Anime Vanguards Damage CalculatorTest the main carry's DPS assumptions.
Anime Vanguards Modes GuideCheck whether the team shell fits the target mode.
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